Global illumination is a type of indirect lighting which calculates how light is bounced off other surfaces and also calculates color bleeding.
Here below is a screenshot of my attempt at it.
Here below is a screenshot of my attempt at it.
I placed three simple modified polygon primitives and placed a spotlight on top.
In Global illumination,illumination depends on amount and intensity of photons emitted in the scene.
I controlled the settings of global illumination and photon emission settings in the spotlight to get
a realistic and credible output.
Here is a video of the rendered output
Thank you, and comments are welcome and appreciated
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