Rigging a Book
This was a challenging rig, as it had lots of steps to get it done. The rig procedure is as follows-The first part, is to rig the cover of the book by placing joints and skinning them to the cover
Then, giving joints to the book and skinning them to the book
The third part was using corrective blendshapes to position the vertices of the book and correct its shape when the book is open or closed.
Then a loose page had to be rigged and page fanning had to be created. The loose page was rigged using blendshapes to get the different positions of a page when its turned.The rigged loose page was then imported into the file to get multiple pages for the page fanning.
The page fanning was done using the midpoint formula:-
(x2,y2,z2) = 𝑥1+𝑥3/2,𝑦1+𝑦3/2,𝑧1+𝑧3/2
I had imported and used 9 pages for the fanning.
The last step was to create controls for the book rig. Here are some of the screenshots of the rig below-
playblast
Thank you, comments are welcome and appreciated
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