Rigging a cartoonic tree
This was a fairly simple rig compared to the previous ones(especially the book rig).
The Trunk was rigged first using joints and skinned and ik spline was used.
A volume preservation formula was used to maintain the volume of the trunk when it was bent or stretched
joint scale ratio = current length/default length
The current length of the trunk was calculated by the curve info node,which can be accessed by the script
arclen-ch-true ('ch' is construction history)
The leaves were rigged using joints and ik spline was used. A curve was also created for each leaf
for adding the dynamic simulation using ndynamics.
All the curves of the leaves were selected and were given dynamic simulation by going to
ndynamics -> nhair-> make selected curves dynamic
Master control as well as controls for the trunk and for dynamic simulation of leaves were created.
Here are some screenshots below
This was a fairly simple rig compared to the previous ones(especially the book rig).
The Trunk was rigged first using joints and skinned and ik spline was used.
A volume preservation formula was used to maintain the volume of the trunk when it was bent or stretched
joint scale ratio = current length/default length
The current length of the trunk was calculated by the curve info node,which can be accessed by the script
arclen-ch-true ('ch' is construction history)
The leaves were rigged using joints and ik spline was used. A curve was also created for each leaf
for adding the dynamic simulation using ndynamics.
All the curves of the leaves were selected and were given dynamic simulation by going to
ndynamics -> nhair-> make selected curves dynamic
Master control as well as controls for the trunk and for dynamic simulation of leaves were created.
Here are some screenshots below
playblast
Thanks and comments are welcome and appreciated
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