Final Gather is an indirect lighting method which illuminates a scene without the requirement of using a light. It is also a key to simulating realistic indirect illumination. Final gather uses the objects in a scene as the source of light.
The above image shows my scene where i created 3 simple characters using primitives and created
a setup for lighting.
I placed 3 simple planes above the three characters respectively and added the primary colors(RGB) to them.
After enabling final gather, i adjusted the accuracy, point interpolation and primary diffuse scale to get an optimum output.
Lighting is an important stage in the long process of making an animated film. It defines and sets the theme and mood of a particular shot highlighting and drawing the audience to what is important in a scene.Therefore,it plays a crucial role in visual storytelling.
In the above image, i have created a simple scene,where i have used a directional light as a
key light, that acts as the main source of light in the scene.
I have used other Area lights to light the scene and enabled depth map shadows for directional light
Here is a video of the rendered output below
A plane has been placed outside the window with mental ray black body shader connected to it,which
simulates the temperature of sun light.
Thank you and all comments are welcome and appreciated.