Monday, 12 December 2016

Bouncing ball animation

                                                        

This is my first 3d animation. I had really enjoyed doing the bouncing ball animation in 2d using flash. I felt like a little kid on a sugar high while drawing the keyframes and inbetweens and watching them play out in the final animation.
    

The first step in creating the animation was obviously studying it through a reference. So here is my reference video below


Then i drew some rough thumbnails by studying the movement of the ball to better understand how the ball bounced and how to reproduce the bounce in my animation.


While creating the animation in maya, the thing which confused me was the graph editor.But with practice i was able to make out what to control as to get the desired output.


Thanks and comments are welcome and appreciated.


                         

Wednesday, 7 December 2016

Elephant Toy

                                                                        Wheel Rig
        
               The task was to rig the wheels of the elephant toy to turn when the model was moved.
                                                              
                                                                      State of rest
                                    

                                                                      Stretched position
 


                                                                   Squashed position

For this rig to work, an expression was required. Therefore a formula was used to make the wheels turn when the model was moved.
An auto wheel attribute was added to the master control of the model to control the on and off of the wheel movement.
Individual controls for each of the four wheels were created for individual movement.
Then a squash deformer was added to the model for the stretch and squash feature to get a  cartoonic  appeal.
The whole model was then parent and scale constrained to the master control.




           

Tuesday, 6 December 2016

Classic Warfare

                                                Rigging a Classic Bow and Arrow mechanism

 The task was to rig the bow and arrow according to the rig requirements. The requirements were
 1. The bow had to bend when the strings were pulled
 2.The Arrow had to have a space to function independently, stay with the bow and stay with the string
 3.A world control was necessary for the model
  Here are some of the screenshots below-

 



The Bow was rigged first. Then the components of the bow rig were grouped together and a master control was created for the Bow rig group, and the bow group was parent and scale constrained to the Bow master control.

the Arrow group containing the parts of the arrow were grouped three times to create a spin, adjustment and transform group for the arrow to be rigged convincingly. The  Arrow control was created and the spin, adjustment and space switch attributes were added to the control.
The space switch  attribute was necessary to enable the Arrow to move freely with  the Bow and the string.

Bow and Arrow animation





Tuesday, 29 November 2016

Wooden worm toy

                                             
               This was our 3rd rigging exercise. We had to rig a model of a wooden toy. Here are some of the screenshots below
                       
                                   




                                        

  This toy was based on the crank shaft mechanism
                                            
                                           
                                        


Thursday, 24 November 2016

A Juicy Rig

                                                            Rigging a juice box
           This was our second rigging exercise. We were given a textured model of a juice box, and our
           task was to rig the juice box such that it could be stretched and squashed, twisted and turned.
           Here are some of the screenshots below
          
           

                                        
                                        
                                        


                                         


Monday, 21 November 2016

Stretch and Squash

                                                                   Bouncing ball rig
                
     This was our first rigging exercise. We had to create controls for stretching and squashing the ball.
      Here are some of the screenshots below
                                  
                                


                                        


                                     







Saturday, 17 September 2016

Goofy 3D model



This 3d model of Goofy was done using polgons in maya.Basic tools such as extrude were used to create this model.

Wednesday, 14 September 2016

cartoon fish


this is my first attempt at 3d modeling.this was done using polygons in maya.It was done by edge extruding and through the usage of other basic modeling tools


Thursday, 8 September 2016

ancient map

                                                                  ancient map
  the map was created in photoshop using various filters and then mapped on to maya.

photoshop snapshot

eyeball shader-bird eyeball

                                                                             eagle
reference image
hypershade network of eyeball
       




layered texture and procedural wood shader

                                                                      

hypershade network for soup
 

hypershade network for wood
 


eyeball shader- animal eyeball

                                                                               Lion
                                        
reference image

hypershade network of eyeball

 

eyeball shader

                                                                    human eyeball
                                                         
                         
                                  
                                          reference image
                                        
                                      
                                
                            hypershade network of eyeball
                 
                  
                                    

apple with glass shader

                                                                     A bowl of apples
                          the glass was done using procedural glass shader that i had created  and the apple
 was done by using ramp and layered shader

                                hypershade graph network of glass shader
                               
                            
                               
                               
                                         
                                   

Tuesday, 30 August 2016

Matte painting

                                                                     Matte painting
this was done as our final digital painting assignment.
i used the clone tool to combine different parts of
different images to form a scene

Fur character

                                                                       A Furry character
 
This was done for fur assignment.I took dragon and big cat reference
for creating the character.I took werewolves and other monster
references for fur.

Tuesday, 9 August 2016

NURBS final CIA(continuous internal assesment)


                                                 
                                         

Friday, 5 August 2016

animation prop modeling

                                                                         Lantern
                                               this model was done using polgons in maya.
this model was one which i was excited to make as it was my first attempt in polygons. i started with the edge extrude method and did the base.the glass part was done using curves,then converted to polygons. the top part was done separately using polygon torus by edge extruding.
                       
                                                                wireframe render

vehicle modeling

                                                                       cartoon bus

                                               
                                            this model was done using polygons in maya
                                        My first attempt at vehicle modeling,i did one side of the vehicle first and then duplicated it and bridged them.the front was done separately and bridged.the headlights were dpne separately using a sphere by cutting it in half.
                                                               
                                                                   wireframe render
                                                 

Exterior modeling

                                                                  Cartoonic house
this model was done using polygons in maya
I started with a plane and used edge extrude method to make the house.
the roof part was done with different cubes and were mirrored to get the roof.the tiles
are all separate pieces

another angle

Wireframe render

Thursday, 4 August 2016

science fiction interior

                                                               Spaceship corridor                                   

this model was done using polygons in maya.
i spent a lot of time in deciding the type of design that would fit a spaceship corridor.i did most of the designs using cubes to get the angular feel of a sci- fi interior
                                                                                                                                                                                           wireframe render                               
wireframe render

the reference that was used is the following


Monday, 11 July 2016

concept art

                                                                 
shoe spaceship
                                                                         
I decided to create a concept where the simplest thing could be appealing


reference image