Tuesday, 6 December 2016

Classic Warfare

                                                Rigging a Classic Bow and Arrow mechanism

 The task was to rig the bow and arrow according to the rig requirements. The requirements were
 1. The bow had to bend when the strings were pulled
 2.The Arrow had to have a space to function independently, stay with the bow and stay with the string
 3.A world control was necessary for the model
  Here are some of the screenshots below-

 



The Bow was rigged first. Then the components of the bow rig were grouped together and a master control was created for the Bow rig group, and the bow group was parent and scale constrained to the Bow master control.

the Arrow group containing the parts of the arrow were grouped three times to create a spin, adjustment and transform group for the arrow to be rigged convincingly. The  Arrow control was created and the spin, adjustment and space switch attributes were added to the control.
The space switch  attribute was necessary to enable the Arrow to move freely with  the Bow and the string.

Bow and Arrow animation





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