Arun krishnan
Home
3d modeling
2d artwork
2d animation
Rigging
3D Animation
Lighting
Dynamics
Thursday, 8 September 2016
apple with glass shader
A bowl of apples
the glass was done using procedural glass shader that i had created and the apple
was done by using ramp and layered shader
hypershade graph network of glass shader
No comments:
Post a Comment
Newer Post
Older Post
Home
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment