Tuesday, 29 November 2016

Wooden worm toy

                                             
               This was our 3rd rigging exercise. We had to rig a model of a wooden toy. Here are some of the screenshots below
                       
                                   




                                        

  This toy was based on the crank shaft mechanism
                                            
                                           
                                        


Thursday, 24 November 2016

A Juicy Rig

                                                            Rigging a juice box
           This was our second rigging exercise. We were given a textured model of a juice box, and our
           task was to rig the juice box such that it could be stretched and squashed, twisted and turned.
           Here are some of the screenshots below
          
           

                                        
                                        
                                        


                                         


Monday, 21 November 2016

Stretch and Squash

                                                                   Bouncing ball rig
                
     This was our first rigging exercise. We had to create controls for stretching and squashing the ball.
      Here are some of the screenshots below
                                  
                                


                                        


                                     







Saturday, 17 September 2016

Goofy 3D model



This 3d model of Goofy was done using polgons in maya.Basic tools such as extrude were used to create this model.

Wednesday, 14 September 2016

cartoon fish


this is my first attempt at 3d modeling.this was done using polygons in maya.It was done by edge extruding and through the usage of other basic modeling tools


Thursday, 8 September 2016

ancient map

                                                                  ancient map
  the map was created in photoshop using various filters and then mapped on to maya.

photoshop snapshot

eyeball shader-bird eyeball

                                                                             eagle
reference image
hypershade network of eyeball