Monday, 20 March 2017

Mental Ray Materials

Our task was to create a given list of materials using mental ray standard materials as a base

Here is my attempt below


I used mia material x passes as a base for metals and fast skin sss for skin and candle wax.

Thank you and comments are welcome and appreciated

Thursday, 16 March 2017

Render layers and passes

This was the shot given to me for this particular assignment

And this is my attempt at recreating this in maya below-


I have used both render layers and render passes to render the above  scene and then compiled them in photoshop


Render Layers

Render layers help in rendering a large scene or scenes with multiple lit objects.Each object can be separated and grouped into different layers and rendered to their particular render requirements

Render passes

Render passes render the  different attributes of a scene separately,such as Beauty pass,shadow pass,specular pass

screenshots


Thanks and comments are welcome and appreciated




Wednesday, 15 March 2017

Refractive caustics

When Light passes through any transparent media like glass or water it creates patterns which are known as Refractive caustics.

The above image is an example of refractive caustics

Here is my version of Refractive caustics below-


Rendered output


Thank you and comments are welcome ad appreciated

Saturday, 4 March 2017

Fight sequence animation

             
This is my first attempt at an action sequence animation. I have tried to recreate a fight sequence from the movie  drunken master 2. Hope u like it.
                        
                                        Comments are welcome and appreciated