Tuesday, 30 August 2016
Tuesday, 9 August 2016
Friday, 5 August 2016
animation prop modeling
                                                                         Lantern
this model was done using polgons in maya.
this model was one which i was excited to make as it was my first attempt in polygons. i started with the edge extrude method and did the base.the glass part was done using curves,then converted to polygons. the top part was done separately using polygon torus by edge extruding.
                        
wireframe render
this model was done using polgons in maya.
this model was one which i was excited to make as it was my first attempt in polygons. i started with the edge extrude method and did the base.the glass part was done using curves,then converted to polygons. the top part was done separately using polygon torus by edge extruding.
wireframe render
vehicle modeling
                                                                       cartoon bus
                                                
this model was done using polygons in maya
My first attempt at vehicle modeling,i did one side of the vehicle first and then duplicated it and bridged them.the front was done separately and bridged.the headlights were dpne separately using a sphere by cutting it in half.
                                                                
wireframe render
                                                 
this model was done using polygons in maya
My first attempt at vehicle modeling,i did one side of the vehicle first and then duplicated it and bridged them.the front was done separately and bridged.the headlights were dpne separately using a sphere by cutting it in half.
wireframe render
Thursday, 4 August 2016
science fiction interior
                                                               Spaceship corridor                                   
this model was done using polygons in maya.
i spent a lot of time in deciding the type of design that would fit a spaceship corridor.i did most of the designs using cubes to get the angular feel of a sci- fi interior
                                                                                                                                                                                           wireframe render                               
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| wireframe render | 
the reference that was used is the following
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