Arun krishnan
Monday, 20 March 2017
Thursday, 16 March 2017
Render layers and passes
This was the shot given to me for this particular assignment
Render Layers
Render layers help in rendering a large scene or scenes with multiple lit objects.Each object can be separated and grouped into different layers and rendered to their particular render requirements
Render passes
Render passes render the different attributes of a scene separately,such as Beauty pass,shadow pass,specular pass
screenshots
And this is my attempt at recreating this in maya below-
I have used both render layers and render passes to render the above scene and then compiled them in photoshop
Render Layers
Render layers help in rendering a large scene or scenes with multiple lit objects.Each object can be separated and grouped into different layers and rendered to their particular render requirements
Render passes
Render passes render the different attributes of a scene separately,such as Beauty pass,shadow pass,specular pass
screenshots
Thanks and comments are welcome and appreciated
Wednesday, 15 March 2017
Saturday, 4 March 2017
Fight sequence animation
This is my first attempt at an action sequence animation. I have tried to recreate a fight sequence from the movie drunken master 2. Hope u like it.
Comments are welcome and appreciated
Monday, 27 February 2017
Explosion Effect
This is an exercise in dynamics created using 3d fluideffects
Comments are welcome and appreciated
Saturday, 4 February 2017
Character rigging - Part 1
This is a character rig in progress. This post shows the leg rig of the character.
The below screenshots show the different stages of the rig
The above screenshot shows the joints inserted to the legs
This one shows the IK handles for the joints
Shows the controls for the legs and knees
And this final screenshot shows the rig in action
Thank you and feedbacks are welcome and appreciated
Thursday, 26 January 2017
Final Gather
Final Gather is an indirect lighting method which illuminates a scene without the requirement of using a light. It is also a key to simulating realistic indirect illumination. Final gather uses the objects in a scene as the source of light.
The above image shows my scene where i created 3 simple characters using primitives and created
a setup for lighting.
I placed 3 simple planes above the three characters respectively and added the primary colors(RGB) to them.
After enabling final gather, i adjusted the accuracy, point interpolation and primary diffuse scale to get an optimum output.
Rendered output
Thank you, comments are welcome and appreciated
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